Sunday, February 28, 2016

Gaming Humanities


Gaming should definitely be apart of the Digital Humanities, because games also have a story. Most games in fact have a 'story mode' built into the gaming experience so that the player can follow and experience the narrative playing out while they play. Without a story games would be boring and the goal for the end would be dry.  A story keeps the reader or player in this sense an entertainment that entices them to keep finding out more. Video games are not just a vice that entrances a person into playing, though they do, they can provide morals within their stories.

Games do count on the fact that they can be informative even with little information for the player, for example; the game could tell the story of World War II or the murder of someone that happened and the game leads to the the player figuring out who the killer was. Though games like these may or may not exist, because most games are based on fiction, but could ultimately lead to a lesson. Game developers add small little hints that most do not pick up on, but if they are found from analyzation can mean something.

Video games are a form of interactive fiction which is an electronic literature piece therefore counts as part of Digital Humanities. Players interact with the game to find the end of the story. Some games are lacking a story, but that does not mean games do not count. A majority of games have a backstory that therefore introduces the goal of the game or the game could tell the story during the playing. Some games also have 'missions' that could resemble a chapter in the story. It is a stopping point that allows the reader to either stop and continue later or continue immediately. Video games are like movies that can be changed by the player or played out in first person whereas a movie plays it out for the watcher, same as a book. The only difference between games and movies and books is that the first person player holds the story.

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